Published inGame Design PostLove & Pies is the Best-in-Class Recipe for Free-to-Play StorytellingThe invisible thread that binds great storytelling with the best in free-to-play in the merge & match game: Love & Pies.Feb 25, 2021Feb 25, 2021
Published inUnity LevelUpPenny & Flo: Finding Home is the perfect sequel to Lily’s GardenTactile Games’ recipe for making a successful sequel to their hit title, Lily’s GardenJan 7, 2021Jan 7, 2021
Published inGame Design PostPenny & Flo: Finding Home is the Perfect Sequel to Lily’s Garden‘More of the same but different’ is a recipe for making the perfect sequel to Lily’s Garden — Penny & Flo: Finding Home.Jan 7, 20211Jan 7, 20211
Published inGame Design PostThe Chemistry Engine Powering the Core Pillars of Genshin ImpactHow the elemental interactions power the game’s combat, exploration and reinforce the gacha based character collection.Oct 29, 20201Oct 29, 20201
Published inUnity LevelUpHomescapes is a masterclass in creating an event frameworkLessons in live ops and monetization from one of mobile’s most successful casual gamesSep 24, 20201Sep 24, 20201
Published inGame Design PostEverMerge Plays on its Audience’s Ability to Delay GratificationBalancing the immediate pleasure-driven desires with long term strategically-driven choices in EverMerge.Sep 3, 2020Sep 3, 2020
Published inUnity LevelUpHow Battle Legion’s rested XP keeps players coming backHarshal Karvande, Game Design Lead at Rovio, deconstructs the hit mobile game’s season pass and XP systemSep 2, 2020Sep 2, 2020
Published inGame Design PostMario Kart Tour’s Rubber-Banding is at Odds with its Monetisation1st place isn’t good enough to make it to the top in Mario Kart Tour.Aug 20, 2020Aug 20, 2020
Published inGame Design PostTownship Leads the Way in the Events with Mini-Games TrendPlayrix encourages deeper, more active involvement from its audience exploring a mix of mechanics through mini-game events.Aug 13, 2020Aug 13, 2020
Published inGame Design PostBattle Legion’s Rested XP is Key to its Healthy Season Pass HabituationTraplight optimises progression for the game and its players by merging the seasonal battle pass with a rested XP system.Aug 6, 2020Aug 6, 2020